Possible crops include Carrots, Corn, Eggplants, Pumpkins, Dragon Fruits, Durians and Pomegranates. Specific crops can be grown by using Crop Seeds. The speed at which the crops grow depends on the world temperature, availability of light, and Rain. Farms deplete after a number of harvests, and they need to be fertilized to grow more crops. Growing crops can be fertilized to speed up their growth. This fertilization only affects the crops, and will not affect the fertilization status of the Farm itself. During Winter, the crops will not grow, however, during the first and last few days of Winter, the temperature is warm enough to allow fertilizing the crops to work, even though they won't grow on their own. ![]() When the world temperature is over 28 degrees, the crops grow twice as fast. If a crop has finished growing, it will not spoil in the Farm if not harvested.Ĭrops only grow in the presence of light at nightfall, they stop growing until the following sunrise, unless they are near a light source. ![]() Like any other structure, Farms can be destroyed using a Hammer or a Deconstruction Staff. The Basic Farm can be prototyped at a Science Machine and requires 8 Grass, 4 Manure, and 4 Logs to build. The Basic Farm yields 20 harvests before requiring fertilization. Crops take 32 daylight minutes to finish growing. To avoid waiting, 4 Manure, 16 Rot/ Rotten Eggs, or 3 Guano can be used to fully grow a crop planted in the Basic Farm. The Improved Farm is an enhanced version of the Basic Farm. It can be prototyped at an Alchemy Engine and requires 10 Grass, 6 Manure, and 4 Rocks to build. ![]() The Improved Farm yields 30 harvests before requiring fertilization. To avoid waiting, 2 Manure, 8 Rot/ Rotten Eggs, or 2 Guano can be used to fully grow a crop planted in the Improved Farm. In all DLCs, Farms can catch on fire and burn down. In the Reign of Giants and Shipwrecked DLCs, Watermelons are added as a possible farming result.
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